I finished building my own AI agent platform. Give an AI agent instructions, and it just goes off and does things on its own. I simply don’t have enough time working alone anymore. So I built it with the idea of multiplying my hands.

I’ll talk about the platform itself elsewhere, but here’s the question: what happens if you tell an AI agent “improve this game once every hour” and let it run for 7 days? This is that record.

First, I created an agent called Miyamoto (miyamoto) on the platform, instructed him to build a pixel-art-based game with at least one feature improvement per cycle, and set the scheduler to run once every hour.

The finished game is here: PixelQuest RPG

The game screen. It has fields, towns, and dungeons. Combat plays out surprisingly fast.

The improvement loop structure is simple.

  • The agent autonomously files Issues
  • The agent reads Issues, modifies code, commits, and closes Issues

Both filing and resolving Issues are done by the agent. I also play the game myself, and if something bugs me, I file an Issue. Then miyamoto fixes it on its own in the next cycle. This ran on a 1-hour cycle.

7 Days in Numbers

MetricValue
Development period7 days (2026-03-01 to 03-08)
Total Issues471 (Open: 15 / Closed: 456)
Close rate96.8%
Total commits269
Average Issues per day~59
Average commits per day~38
Average resolution time1.6 hours (median: 12 min)

A median Issue resolution time of 12 minutes is a number human development can’t match. Within a dozen minutes of filing, the code is fixed, committed, and the Issue is closed.

Issue Breakdown

CategoryCountPercentage
Feature additions33671.3%
Other / Content6714.2%
Implementation bugs337.0%
Improvements / Adjustments285.9%
Spec bugs51.1%
Performance20.4%

Bugs (implementation + spec) were only 8.1% of the total — the agent’s implementation quality was better than I expected.

DateIssues filedCommits
3/139
3/218290
3/35453
3/43330
3/572
3/68639
3/75848
3/8127

The peak was 3/2 with 182 Issues filed at once. After 3/3, partway through I turned off the scheduler and switched to semi-manual execution.

Running the Improvement Loop

What became visible from running this cycle was a glimpse of the improvement loop. The agent keeps adding features — a weather system, a bestiary, a party system, a guild system. It’s a hodgepodge of systems you’ve heard of somewhere before, but watching them get built at breakneck speed with decent quality is genuinely fun. Leave it alone for a while, reload the browser, and the game has been massively updated.

Challenges

The biggest constraint was token consumption. With a loop running once per hour, each cycle reads and generates a significant amount of code. Running this on Claude Code (MAX plan), the token consumption was extraordinary. Eventually, I had to turn off the scheduler because I couldn’t do any other development. The valley of 7 Issues and 2 commits on 3/5 is a direct result of that.

I caught a glimpse of a world where AI autonomously improves things, but the token cost became painful for someone operating at a personal level on a pocket-money budget. Even on the MAX plan (~$200/month), sustaining a 1-hour improvement loop for days on end is tough. This isn’t a technical limitation — it’s an economic one.

Current Thoughts

471 Issues and 269 commits in 7 days. Completeness as a game aside, I confirmed that iterative improvement by an AI agent does work. Here’s what I learned from this experiment:

  • Token cost becomes the ceiling for sustained operation
  • A glimpse of the improvement loop is real

Brute-forcing a self-improvement loop means throwing tokens at it. Things like Agent Team are clearly aimed at enterprise. For individuals, even more ingenuity and resourcefulness are required.